Resume

Johan Fridén 3D/Environment Artist

Name: Johan Fridén

Born: 31-01-1982

Nationality: Sweden

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GOAL

 

My goal and dream is to work creatively and always strive to evolve both as an artist and as a person. I want to inspire other people and create amazing graphics and environments for next-gen games. It is important for me to be able to contribute positivity and a driving force to the team to meet the company´s goal.

SKILLS

  • High Poly hard surface and organic modeling
  • High Poly sculpting
  • Low Poly modeling and optimization
  • Experience making large scale environments/levels
  • Texturing and efficient UV-mapping
  • Lightbakings
  • Working with cars, animation, LODs, technical bugfixing
  • Able to recieve constructive criticism and modify my work accordingly.
  • Able to give constructive criticism and feedback to outsource workers.
  • Experienced with working in a team, to plan as well as document my work and deliver on time.
  • Experienced and able to collaborate with artists and programmers.
  • PBR- Materials

 

SOFTWARE EXPERIENCE

 

  • Autodesk Maya
  • Photoshop (CS6)
  • Autodesk Mudbox
  • Marmorset Toolbag
  • UE4
  • Substance Designer/Painter
  • Xnormals
  • Crazybump
  • Perforce

Basic knowledge:

AutoCad, Unity, 3D coat, 3DS Max, MeshLab, Z-Brush, Quixel Suite ,

Office-package.

 

EDUCATION

 

Playground Squad, Falun

Vocational school

2009-2011

  • Advanced diploma in game development with a focus on 3D Graphics.
  • Learned Maya, Mudbox, Photoshop, Game engines, Shading, Rendering, Content-management and much more.
  • Learned everything about the graphical pipeline, from animation and mocapping to 3D graphics and agile development.
  • Worked on a total of 3 major game projects, and 6 months of internship

 

 

Lagmansgymnasiet, Vara

Science program

1998-2001

  • Computer direction

 

WORK EXPERIENCE

Sector3 Studios AB, Lidköping

SENIOR 3D/ENVIRONMENT ARTIST 2015-ongoing

  • Worked flexibly on both cars and tracks.
  • Worked on a project in the UE4 engine.
  • Planning and write tutorials.

SimBin Studios AB, Lidköping

SENIOR 3D/ENVIRONMENT ARTIST 2014-2014

  • Worked flexibly on both cars and tracks.
  • Worked on many last minute things need to be done asap.
  • Planning and write tutorials.

SENIOR CAR ARTIST 2012-2014

  • Head responsible to implementing all cars in to SimBins game engine.
  • Responsible for a couple of freelance artist.
  • Planning and and giving feedback on theirs work.
  • Modeling, texturing, animation, LOD-ing, AO baking, check and bugfixing

JUNIOR ENVIRONMENT ARTIST 2011-2012

  • Made race track and buildings for SimBins game.
  • Worked on large scale environments. Some based from CAD reference and some fantasy
  • Worked independently on some projects/race tracks.

INTERN 3D ARTIST 2010-2011

  • Upgraded old cars and buildings to next-gen graphics for SimBins game.
  • Worked close with Lead Artists and Art director

 

 

Game Experience

 

 

 

 

 

 

 

 

 

 

 

 

School Projects

- 5 weeks project

- 10 weeks project

- 6 weeks project

 

Copyright @ Johan Friden 2018